Release Notes
1.0.1
ADDED
- manual page for SoulsPlayer(includes step by step guide for replacing the model)
CHANGED
- Animator is now part of CharacterBase, AnimatedCharacterBase is therefore obsolete
IMPROVED
- simplified model replacement for SoulsPlayer
- colliders moved to separate GameObject ‘Body’
- TimelineAction and SoulsBonfireAction can pass character animator to the PlayableDirector which lets us remove the dependency between environment and player model
- translation and rotation of model can be suppressed independently
- SoulsAttackAction no longer locks rotation until damage is activated
- MovementSaver can be overridden from outside
- BossArena uses this to properly reset the player if the game is quit during a fight
- intro sequence can now be skipped
- 2021 LTS compatibility
FIXED
- usable items not being hidden if action is interrupted
- potential initialization order errors
- AttributePool value/stat dictionaries
- CharacterActionArea Bindings
- armor no longer vanishes at certain camera angles
1.0.0
Initial Release